User Guide

 

Welcome to The Last Fishing Trip!

The Last Fishing Trip is a 2D platforming adventure where you, an old fisherman, take on an onslaught of fish that have emerged from the water to the land! Walk… Hop… Fight… and GRAPPLE WITH A FISHING ROD on a fisherman’s quest to find inner peace through one Last Fishing Trip.  

 

Controls

  • Left/Right [ A ] + [ D ]
  • Jump [ Spacebar ]
  • Attack [ H ] or [ LMB ]
  • Grapple [ J ] or [RMB ] – only after grapple hook is found
  • Pause [ E ]


*Note: If the player gets stuck in the wall (lol), reset to most recent checkpoint snail through the pause menu.


Features

Fishing rod grapple!

Find the grappling hook in the level to unlock more movement capabilities! Grapple to trees and other objects in the world to stimulate the youthful vigour of the tired old fisherman. Not only does grappling lead to a significant boost in the fisherman’s movement speed, but the colour of his wake also intensifies as more grapples are chained together!

Attack!

Use the fishing rod to attack the creatures from the depths! Destroying fish offers health rewards and is also satisfying as ever. Gone are the aspirations to catch em’ all! Use your three-hit combo to most effectively dispatch the fish enemies!

Walking Fish!

Jump over crabs, dodge chomping Piranhas, and time your attacks wisely to make sure you don’t end up getting hurt!

Hop!

With variable jump height, gravity scaling, coyote time, and wall jump mechanics, The Last Fishing Trip includes some of the staple movement components of any good platformer ;)

Platform!

Navigate your way through picturesque platforming sections and try not to get distracted by the lovely lighting… Stay away from bodies of water though, as pretty as they are, everybody knows fishermen are scared of the water!


Original Art and Music!

All art and music were created by Taylor Lewincamp - Kronkerd :)


 

Sources

SFX:

Font:

 

AI

The Last Fishing Trip was coded with C# in Visual Studio Code with assistance from Github Co-Pilot. Co-Pilot was used to check errors in code and as an additional learning tool, by which It was asked to explain any in-line changes it made.


*This game was created over 8 weeks for KIT109 at The University of Tasmania, 2024 by Taylor Lewincamp*

Updated 25 days ago
StatusPrototype
PlatformsHTML5
Authorkronkerd
GenreAdventure, Platformer
Made withUnity
Tags2D, Action-Adventure, Fishing, pixel

Development log

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Comments

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Easily the best looking game we've had in the unit pretty much ever, and the fact that the artwork and music is all yours PLUS the technical art in terms of parallax and lighting is all you too is just mindblowing!

Gameplaywise, the hook mechanic didn't quite get used as much as I think intended, i was expecting perhaps a bit more verticality or reasons to use it, but it never eventuated which is a shame since everything else including tutorials and menus etc are flawless. The miniboss is fun with classic boss behaviour, although I was able to use the hook to just skip past him lol.

In any case this is incredible work, well done!!

Feels too much raw and main characted glitches on LMB click(on gif).

Hey! Thanks for dropping a message, I am super aware of this and currently working to make a build that isn't broken. The game is working totally fine in Unity, it just whacks out when i upload :)  In the early early early stages of development, but please come back when it's in full swing!

Yes, I will check it later! Description and this raw concept looks promising. Just wanted to inform you about spotted problems