Overview 

My rendition of Pong, made for a game development unit (KIT109) at the University or Tasmania (UTAS). 

Controls:

  • Player 1 Movement: W / S
  • Player 2 Movement: UpArrow / DownArrow
  • Pause: Esc
  • Navigate Menus: Cursor

Features:

  • All Original Compositions and SFX 
  • Match Logic and Game Logic (Get 5 points to win a match / Win 3 matches to win the game)
  • Ellipse paddle colliders (which makes for some strategy - try to hit paddle corners and see if you can break my game) 
  • 1 player against a CPU paddle, 2 player with a friend (or with two hands haha) 
  • See assessment features Dev Log for more details!

Resource References


Development log

Comments

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Wow, so much to like here and not only the wondering music/sfx and well-done visual style, but also the little bits of polish like: 

- match count

- telling you when its on match point

- countdown text *on the side of the screen of the player serving*

Easily one of the best I've seen